Sound Design, atmos, ambience

When designing sound in theatre, radio, film – atmos and ambience is the core part of the sonic world we create. Whether naturalistic (realistic) or stylised (abstract and heightened), the design choices that go into creating the atmos of a scene helps determine its mood and story.

In the example I put together which you can have a listen to above, I complimented the dialogue from Macbeth with the sound of wind (atmosphere), bells (stylistic), and music/drone textures (stylistic/ambience). It contributes to the feeling of the scene, but is less like a score and more like a sonic bed, or a room in which the text can happen. If I wanted it to be more naturalistic, I could include more naturalistic sound effects.

This is my style of sound design, which is somewhere between sound and music and is not naturalistic and is more abstract, helping to place us in the psychological world of the characters or feel what the pulse/heart of the story is. I like to find what the heart of the story is, and weave that through everything the audience hears.

Sarah Angliss talked in her CRiSAP Guest Lecture about how in a sound design that she did for ‘The Hairy Ape’ she took the sounds of gorillas, and turned them into the sounds of boat engines, to subconsciously add a layer of storytelling and a sense of foreboding. This was something I really resonated with. Sound can add so many subconscious and psychological layers of nuance and depth to a story, and Sarah’s example perfectly chimed with my own philosophies as a sound designer. She is not just communicating the space of the boat with naturalistic sound effects, but using a dramaturgical idea to drive this forward and tie it in with a design language.

Designing Sound: Subtractive Synthesis, FM Synthesis, Additive Synthesis

Subtractive synthesis.

A piece of music made using subtractive synthesis techniques!

Subtractive synthesis involves taking away frequencies from a ‘complex’ wave (like a saw or square wave) through filtering to create our musical sound.

The piece which you can have a listen to above was made on a Korg Minologue, using the Minologue’s sequencer with a patch that I designed, as well as modulating aspects of the sound throughout like pitch and noise.

FM Synthesis

A piece of music made using FM synthesis techniques!

FM (frequency modulation) synthesis is a process in which a signal (called a carrier) is affected by several modulators. Unlike subtractive synthesis, in FM synthesis we typically start with a ‘simple’ waveform (sine wave) and shape it with our various modulators.

I was interested in making noisy and chaotic sounds. I am interested to find out whether FM or additive synthesis would be better for making noisy, harsh, chaotic and unpredictable sounds.

The instruments/samples I made using FM synthesis also had rhythmic elements of pop and techno, so I used these to start creating some sound ideas. I then decided to use it to remix SOPHIE’s ‘VYZEE’, as some of the sounds in my palette reminded me of SOPHIE’s music. I think it ended up working really well when I put her vocals and drum stems with the synthesis elements I had made.

Additive Synthesis

A piece of music made using additive synthesis techniques!

Additive synthesis is a process more similar to FM synthesis, but it involves adding sine waves together at different frequencies to create harmonically rich sounds.

I made this piece using the ARP Odyssey as a starting point, as well as using the Korg Minilogue for the melody and the intro you hear at the start.

I made a patch which sounded like birdsong with the Odyssey. I messed around with this patch by turning knobs almost at random to control the modulation, frequency width etc.

Making these three sound sketches, which sound so different from one another even though they all start from an oscillator, showed me how powerful synthesis can be.

Sound Effects and Foley // CSP #2

Foley is the creation of new sound effects which do not exist yet in a sample or sound effects library.

We created our foley sound effects through recording ourselves with a range of microphones, including a Shure SM58 and two Neumann KM184 stereo-paired microphones. These are both cardioid microphones, which are well-suited to foley as they create a focused area of recording to help isolate the sounds we’re trying to record. The way we created the sound effects was by using objects in the Foley Studio as well as our voices/bodies to create sounds of screams, of fire, and of a watermelon being destroyed and then eaten.

There are also many example of live foley, wherein “The Foley Artist has to be highly responsive to the performance being foleyed, and is often interesting to watch in itself, as the sound being created is often at odds to what is being used to create it. This was one of its qualities that we wanted to explore in front of the audience.” (Gareth Fry). A recent example of a live foley artist has been Ruth Sullivan (a prominent Foley artist) who recently performed live foley in Melanie Wilson’s sound-lead performance piece ‘Cow | Deer’ which uses only live Foley and field recordings to evoke the lives of two animals: the cow and the deer. This is an example of foley as a unique art form in its own right, which is something that will hopefully be given more attention and resource within sound arts in coming years.

Creative Sound Projects // INTRODUCTION

Radio offers a temporal and ephemeral medium with which to create audio works. When I visited Graeme Miller’s LINKED, a sound walk using radio, I was taken by the unique ability of the radio to create place sound objects within a hidden layer pulsing underneath the city. With sound objects placed in different radio footprints, the radios created fragments of signal and interference noises that you were able to sort of compose yourself based on your location.

Editing radio audio allows a lot of room for detail. Here is a rough first sound edit for a short snippet of dramatised audio which I designed in class:

Radio is a powerful medium for communicating information which one may not be actively looking for; but as one dials through frequency channels they might hear a flicker of new information or a sound which piques their interest.

Radio in recent years has offered a lot of room for experimentation with binaurality. Many radio producers have been interested in using audio in immersive and experimental ways. This perhaps comes from the apparent limitations of the acousmatic, which in recent years has been extended and challenged with radio and sound artists offering new ways of listening. Complicite’s ‘The Dark is Rising’, for example, was a major cornerstone of binaural radio stretching the capacity of the medium of radio.

Field recording: Unicorn Theatre

Posted on 13th October 2025 by Amy Pix

Here is a field recording I took at the Unicorn Theatre on Saturday 11 Nov using a zoom handheld recorder. I was a participant in a group session for trans theatre-makers – this session was on working with sound and sonic dramaturgy.

The random sounds evoked from this kind of improvised exercise (we were instructed just to make sounds for a long duration of time created movements as you can hear in this sound object. It also prompted us to start thinking about how sound + text can make sound more like text and text more like sound. 

I included this recording in my audio fundamentals piece, exploring ‘trans noise’. This recording was quite literally of trans noise, as it was a room full of trans people all making noise together in various ways. Some of us used recorders, others their breath, or objects like an electric toothbrush. The recording feels like joyful in its expression of trans noise. You can hear laughter and the fun we are having being together and creating sounds with our (queer) bodies.

Sound study process journal pt.3

Critical reflection focusing on technical execution of sonic ideas.

I think sonically my piece could have benefitted from centering a specific voice more rather than being a busy selection of sounds. I perhaps could have focused more on composition, creating musical motifs rather than a soundscape. I also could have used more extreme techniques learnt in Ableton over this unit to warp sounds in more experimental ways.

I think the successes of my piece were the complex techniques which I used to create a complex soundscape. For example, I used analog techniques when working with a Eurorack modular synth rack and a Korg Minilogue synth to create music, drones and background textures. I think I also used my instincts as a sound designer in an effective way to decide what sounds I could use to build the soundscape and to respond to the themes of my project

I think if I did it again I would create sounds which evolve over a longer period of time, rather than a collection of short sounds happening only in the moment. In terms of planning, I would maybe choose a direction for the project before I started – like using mainly analogue synths and making this more prominent, or using mainly hydrophone recordings.

However, I think given that the brief was to use a piece of spoken word, the sonic environment I built lended itself well to this project. As I needed to use spoken word, I think it worked well that I focused more on the words and used voice and speech to create the sound design rather than creating more of a musical or natural composition.

Overall, I think the sound design was successful for the unit brief and responded well to the assignment brief, but given how many avenues I could have gone down – there are other pieces I could have made which might have been more successful.

Sound study process journal pt.2

My sound study was an experiment to see whether I could make art or something beautiful out of something considered ugly. Namely: ‘feminine noise’; ‘transfeminine noise’ & the trans voice; and the glitch. It was about how trans voices might be seen by others as unwanted and how they might then attempt to ‘silence’ the trans voice by trying to establish power with their voice. In my critical reflection I want to examine where this aim was successful and where it wasn’t.

Firstly, I think this question is partly a valid one but is too vast and required more thought and research. My inquiry into this topic is limited. Perhaps, given the brief and timescale that I had – I could have gone with a simpler idea, and researched, explained and justified it more thoroughly. Instead, I gave a lot of attention to exploring my research question and not enough attention to critically reflecting, developing and analysing my work and specifically critical use of audio and sound design techniques through my blog posts. I also have not explored theoretically my research question to a full enough extent in my blog posts, making only a few brief references to my overall project. Had I created a more integrated body of work, creating blog posts which more thoroughly critiqued my sound study, the project may have been more successful.

However, I think the project is good as a sort of thesis statement for the research question. I think my work was successful in its sonic exploration of queer communications. I think the most effective parts of the sound study were the overlapping voices and the explicit reference to a range of queer and trans artists that I made. This was a good way to incorporate a multitude of trans ‘voices’ into a piece largely about the trans voice.

However, my main takeaway and lesson is that I think my idea of the trans voice is actually very broad and many trans people will feel completely differently about their voice. So, I think I hesitate to comment on ‘the trans voice’ through art. I think a better line of inquiry going forward might be ‘how do I feel about my voice as a trans artist?’ for my own personal expression and also moving beyond dysphoria, as we have far too many stories about trans pain and dysphoria. It’s not that I was trying to make a sound study about dysphoria, but I don’t think that the idea that trans voices would largely be seen as unwanted, although well-meaning, is a wholly valid one. Many trans people will have no hang-ups or dysphoria about their voice, while others will have many.

I’m not that proud of this finished piece. I’m glad I took risks and experimented and the process was really interesting – I think it was a good start to answering the research questions I was interested in. However, I wouldn’t showcase this as an example of who I am as a sound artist.

References:

Greenberg, S. (2023) ‘Accenting the Trans Voice, Echoing Audio-Dysphoria’, in P. Rangan et al. (eds) Thinking with an Accent: Toward a New Object, Method, and Practice. California: University of California Press. Available at: https://doi.org/10.1525/luminos.148.m.

Audio Fundamentals | Sound Shaping: EQ

In class, we practiced editing field recordings using Ableton. You can hear my edited field recordings using found sounds of hydrophone recordings in the audio player above.

I used gentle low and high pass filters to create different frequency ranges within the recordings. This way I could have a low frequency naturally-droning sound layered with a high frequency, detailed bubbling sound – to create texture and depth.

Using EQ and filtering as sound-shaping is a really useful tool. Of course, while it is used primarily for taking out certain unwanted frequencies – it can also be used in experimental ways. For example, you could find a harsh or dissonant sound and boost it rather than dip it.

I think EQ, particularly ‘EQ Eight’ in Ableton, is a really powerful tool for creating detailed and complex sound designs. With simple processing a low-pass could, for example, make a drone sound darker and bring out bass frequencies; while a band-pass in a particular frequency range could highlight a particular bird call in a field recording.

Attaching EQ to cues in QLab when designing for theatre is also really helpful, as this allows me to edit certain frequencies quickly in the rehearsal room or theatre. If we want a piece of music to sound more distant or feel like it’s getting drowned out, we can use a low-pass filter to achieve this effect. Or, for example, if you went into a theatre space where the bass frequencies in your sound design were rattling a metal structure within the theatre, you can EQ this out in tech rehearsals.

I think EQ (along with layering and pitching) is especially useful for soundscape composition, when you want to use everyday sounds to compose a soundscape that sounds more well-pitched, even tonal. I have done this lots before by layering a quiet drone underneath pitched and EQ’d field recordings and naturalistic sounds, to create a more lifted soundscape that underscores, as well as sets, a scene and creates ambience.

Le Tigre: The Sound of the Medium

Le Tigre’s 1999 self titled album (Le Tigre, 1999) used a mix of analog technology: samplers, keyboards, drum machines – as well as MPC and Reason. The ‘glitches’ caused by this technology are in the sound of the record, often characterised as ‘post-Riot Grrrl’ or ‘Electroclash’. 

In glitch feminism, a glitch is seen as a rupture or an opportunity for change – rather than a mistake to be edited out in a patriarchal studio setting.

Le Tigre said in an interview in ‘Pink Noises’ (Rodgers, T. 2013):

Johanna Fateman: It really struck us that, when men make mistakes, it’s fetishized as a glitch 
Kathleen Hanna: Something beautiful.
Johanna: And when women do it, it’s like . . .
Kathleen: . . . a hideous mistake.
Johanna: Right, it’s not considered an artistic innovation or a statement or an intentional thing.

People with resources, typically white men from the global north, making music with glitches is a way in which the glitch is fetishised – and how the glitch occurs when making something with inexpensive equipment because of the economic context one is making sound in; using “8-bit samples” or second-hand equipment like drum machines for example.

The band also wanted to take matters into their own hands more, by learning ProTools so that they didn’t have to work with an engineer (who was probably a man) who wanted things to be smooth. Kathleen Hanna said that she was interested in “going even more into the glitch theory in the future”. Her “whole first record” as The Julie Ruin was “about the glitch and the mistake and the hiccup, and turning that into art.”

They were also not heavily featured in electronic music magazines of the time (around 2013). Fateman said in the Pinknoises interview that “If there’s glitches in your music, and that’s what it’s about, then that’s what it’s about. Glitches in your music, and political lyrics – it’s almost like the fact that there’s this content in our music, and the primary content isn’t that it’s electronic music. It’s almost like that’s why it gets ignored.”

References:

Rodgers, T. (2010) Pink Noises: Women on Sound and Electronic Music. Durham, London: Duke University Press.

Le Tigre. Le Tigre. Mr. Lady Records MRLR 07, 1999. 

Russell, L. (2018). #GLITCHFEMINISM – Legacy Russell. [online] Legacyrussell.com. Available at: https://www.legacyrussell.com/GLITCHFEMINISM. [Accessed: 16 October 2025]